You 'can' kill scientists and guards, but the game basically forces you not to. Your chopper crashes before receiving the order, you never witness the marines massacring any innocent but only threatening one scientist. This expansion promoted itself as "Opposing Force" and "You are playing as the bad guy!" when really that was not the case here. With that said, I feel the biggest lost potential of Opposing Force was the game avoided the subject of morality entirely. It was smart how Gearbox managed to use this gap as an opportunity and fill the blanks of the original. The real baddies were turned out to be the ninjas and the authority, which at first made me thought "Wait, weren't they in cahoot in the original?" but quickly realized the marines and black ops never really met each other. Some easter egg of you teleporting into the tutorial level from the original.Īnd the moment made me sympathetic with the marines I killed in the original was the opening level where you understand the marines had no choice but obeying the orders even though they did not want to follow them. You face Freeman who is just entering the Xen portal and leaving all the aliens for you to fight. I smiled a bit as them vowing revenge and treating him like some sort of Bin Laden. Like the moment where your fellow marines are obsessed at hunting Gordon Freeman-You in the original-for killing off comrades. Sometimes, it feels they are kind of parodying Half-Life. The story does a wonderful job at expanding the lore and mythos surrounding the original. It is unfortunate the refreshing radio mechanic that calls fellow marines to fight alongside, you only use about 4 times total. Despite this, their combat AI is quite advanced for 1999 as they actually feel like how real soldiers fight. They stuck all the time, they only engage when directly see the enemy even though they see me fighting the enemy, they never leave some building and stuck there forever, they cannot enter the elevator, etc. It seems like they later expanded this formula with Brothers in Arms. Each has a different weapon and even a different fighting style. The true highlights are when you fight the aliens with your fellow marines. I like the little exposition with the armor Shepard ends up wearing, explains why marines took that many damages in the original. The game opens with the authentic training level in a barrack (Many military-themed games have it nowadays, but for 1999, pretty sure this was first to do it), the soldier model with the glasses looks exactly like Joker, the sniper level got an idea from the climax of FMJ. Opposing Force does feel like Half-Life mixed with Aliens and especially Full Metal Jacket. I played the original and even Blue Shift quite a long time ago, but not Opposing Force for some reason.Īfter playing it, I get why people were excited when they heard Gearbox was creating an Aliens game. I finished Opposing Force quite recently.
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